A gaming platform that ships its own first-party titles and lets outside studios publish on the same rails: shared auth, an on-chain payment gateway, play-to-earn rewards. The spiritual successor to Titanium Games, the first project I shipped at Yokai. Closer to Steam meets Google Play than the original hub.
Metatron — full technical detail (Lead Developer at Yokai Works, 2023–present)
Metatron is the flagship, through-line project of my tenure as Lead Developer at Yokai Works, and the spiritual successor to Titanium Games (TTG), the first project I shipped there. The original TTG launched as a Steam-style hub for Web3 games but did not make it past its initial game’s beta and was eventually sunset. Metatron is not a v2: it is a clean, ambitious rebrand around a sharper shape, a next-generation gaming platform that ships its own first-party titles while empowering outside studios to publish on the same rails. It unifies shared authentication, an on-chain payment gateway, and play-to-earn reward mechanics, with the player-side wallet and the studio-side SDK as equal first-class surfaces. Think Steam meets Google Play, purpose-built for the on-chain era.
The platform is built on a modern, high-performance TypeScript stack: Hono for the API, Drizzle and Postgres for storage, Kafka for event streaming, Redis for caching, and React with Tailwind on the front end. Stripe handles fiat deposits, Privy powers authentication and embedded wallets, and on-chain settlement is denominated in USDC with Solidity and Viem underneath. Keywords: Web3 gaming platform, game distribution, first-party and third-party publishing, studio SDK, player wallet, on-chain payments, USDC settlement, Stripe, play-to-earn, Hono, Drizzle, Postgres, Kafka, Redis, React, Tailwind, Solidity, Viem, TypeScript.